Rights Management
Wrapper
Tanla Wrapper is an automated wrapping engine that automatically embeds almost any Java ME (J2ME), Android/Blackberry game or application with the Tanla License Manager without having the source code of the MIDlets. The Wrapper offers fully automated enabling of flexible pricing models and storefront integration in applications.
Features
Enables automated wrapping and amends the original application by adding a new customizable GUI.
Features
Wrapper is the driving technology behind Games Club/App Flex solution which enables automated wrapping and amends the original application by adding a new customizable GUI. The wrapper works with any MIDP Java/Android game or application and requires no work on the part of the developer. It integrates the License Manager with the original application thus enabling the licensing and the billing options to be configured. Wrapper uses a Hybrid model which is a combination of both the connected and an offline model
Connected model
In case of packet data connectivity available on the handset, this model ensures periodic retrieval of licensing and other options dynamically. Dynamic pricing change, discount schemas go live to the user time and again.
In case of packet data connectivity available on the handset, this model ensures periodic retrieval of licensing and other options dynamically. Dynamic pricing change, discount schemas go live to the user time and again.
Offline model
For users who are constrained on packet data, it uses the pre defined options stored while wrapping for licensing. All license enabling is done via SMS communication and billing via Premium SMS/direct server.
For users who are constrained on packet data, it uses the pre defined options stored while wrapping for licensing. All license enabling is done via SMS communication and billing via Premium SMS/direct server.
Shop-in-shop
The wrapper GUI carries additional, nonpayment/licensing functionality, where the wrapper can be used as an effective up-selling (shop- in-shop). This includes within application promotion by use of
The wrapper GUI carries additional, nonpayment/licensing functionality, where the wrapper can be used as an effective up-selling (shop- in-shop). This includes within application promotion by use of
- Banners: Static or Dynamic
- External Links: Web links to access external web or store fronts for more application downloads.
- Recommend to a friend: Send link for download – SMS/ Email
- Application rating and feedback
Multiple business & licensing models
Wrapper enables to create multiple business & licensing models like Try & Buy, in- application billing, subscriptions, bundled subscriptions & various time bound licensing options.
Wrapper enables to create multiple business & licensing models like Try & Buy, in- application billing, subscriptions, bundled subscriptions & various time bound licensing options.
Wrapping methods
Based on the desired functionality, games/applications can be either automatically wrapped by the wrapping engine using an online tool or manually integrated using the SDK.
Based on the desired functionality, games/applications can be either automatically wrapped by the wrapping engine using an online tool or manually integrated using the SDK.
Benefits
Wrapper provides tangible benefits to all stake holders in the value chain by adding a new dimension to effectively drive increased revenues and uptake using a mix of services customized around their specific needs.
For content publishers
- Fully automated.
- Actively manage up-selling on installed clients over time.
- Robust wrapper with broad handset coverage.
- Accept payments from consumers globally.
- Reduce speed to market: Power your retailing initiatives without spending resources on building in-house.
Specifications
- Cross platform solution available for J2ME, Blackberry (Native & J2ME) , Android, Symbian & Windows Mobile.
- Uses industry-standard encryption on custom protocols.
Downloads
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